Collider2D - Debug Drawer


In our game we are using 2d physics simulation, with some rigidbodies moved applying forces. Using debug drawers, I have noticed that during movement, 2d colliders are always a bit ahead of their transform.

Is it correct?




  • Hi,

    This can happen, but could be some not expected behaviour. We update the transform in each Update method, if it runs slower than FixedUpdate then you could see the collider a little ahead of its transform.