Object creation InstantiateSceneObject

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I want to bot scene (PhotonNetwork.InstantiateSceneObject) fired bullets (PhotonNetwork.InstantiateSceneObject) How to create InstantiateSceneObject objects? if InstantiateSceneObject will create within yourself InstantiateSceneObject the console will always notify "Adjusting owner to sender of updates. From: 0 to: 1" and if PhotonNetwork.Instantiate create the master client inside InstantiateSceneObject then when it comes out from the bullet boats disappear and this must not be . And do ligament AlBuffered normal Instantiate + AlBuffered normal Destroy is a bad method (when there is a lot of bots stack AlBuffered instantly overflowed with high rate of bullets)