Working with IOS

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Hi,

We are game developers and have been working on a board game in unity. For multiplayer game we were using google game play service and GPGS plugin. With android all worked properly, However when working with iOS, we face a problem where the move is not automatically received, instead a confirm message needs to be sent which affects the user experience. We are looking to find out if photon would work in a way such that once a game is started between two players, no other interface is needed to check for moves etc.

Also, can anyone please explain what is the difference in photon as compared to GPGS and how photon is different from Google Play Game services.