Bufferred RPC sent to client when its not ready

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Hello,

I have a game where when a player joins a room, a scene bundle is loaded from remote server which contains the scene and objects that can be picked up.

When a player picks up an object, a buffered RPC is sent from the server to all clients so that all clients can also pick up the object.

BUT!!! When a new player join the room, the server immediately sends the client the buffered RPC to pick up the object even before the client has a chance to completely load the scene bundle from the remote server that contains the object to be picked up. So the RPC fails because the object to be picked up has not been loaded yet.

Is there a way to control when the server sends the bufferred RPC, or delay it some how so that the client has a chance to load the scene before it starts trying to pick stuff up that hasnt been loaded yet?

Thanks