Can Not Connect to server
Options
Kraziion
✭
I am new to photon and unity and i am following some1's tutorial on how to setup the photon cloud and to create a lobby.
The code work for him yet mine can not connect and i get the followin messages in the console:
I have checked the code and settings a millions times, the setup of everything ive done and redone many times yet still nothing happens.
This is my code, help me out please...
The code work for him yet mine can not connect and i get the followin messages in the console:
SwitchToProtocol: Udp PhotonNetwork.connected: False
UnityEngine.Debug:Log(Object)
PhotonNetwork:SwitchToProtocol(ConnectionProtocol) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1170)
PhotonNetwork:ConnectUsingSettings(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1217)
GameManagerScript:Connect() (at Assets/Scripts/GameManagerScript.cs:11)
GameManagerScript:OnGUI() (at Assets/Scripts/GameManagerScript.cs:49)
UnityEngine.Debug:Log(Object)
PhotonNetwork:SwitchToProtocol(ConnectionProtocol) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1170)
PhotonNetwork:ConnectUsingSettings(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1217)
GameManagerScript:Connect() (at Assets/Scripts/GameManagerScript.cs:11)
GameManagerScript:OnGUI() (at Assets/Scripts/GameManagerScript.cs:49)
Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
UnityEngine.Debug:LogWarning(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1528)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
UnityEngine.Debug:LogWarning(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1528)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:157)
I have checked the code and settings a millions times, the setup of everything ive done and redone many times yet still nothing happens.
This is my code, help me out please...
using UnityEngine; using System.Collections; public class GameManagerScript : Photon.MonoBehaviour { public GameObject[] SpawnRed; public int state = 0; void Connect() { PhotonNetwork.ConnectUsingSettings ("v 1.0"); //connect to server } void OnJoinedLobby() { state = 1; }//end of loby joined void OnPhotonRandomJoinFailed() { //Debug.Log("Failed to connect"); PhotonNetwork.CreateRoom(null); } void OnJoinedRoom() { state = 2; }//end of joined room // Use this for initialization void Start () { }//end of start // Update is called once per frame void Update () { }//end of update void OnGUI() { switch (state) { case 0: //starting screen if (GUI.Button(new Rect(10, 10, 100, 30), "Connect")) { Connect(); }//end of if break; case 1: //connect to server GUI.Label(new Rect(10, 10, 100, 30), "Connected"); if (GUI.Button(new Rect(10, 10, 100, 30), "Search")) { PhotonNetwork.JoinRandomRoom(); }//end of search if break; case 2: //Champion select GUI.Label(new Rect(10, 40, 200, 30), "Select Your CHampion"); if (GUI.Button(new Rect(70, 10, 100, 30), "Tim")) { Spawn(0, "Tim"); }//end of time function break; case 3: //In Game break; }//end switch stsate }//end of onGUI void Spawn(int team, string character) { state = 3; Debug.Log("You are on Team... " + team + "and are playing as " + character); }//end of spawn function }//end of program
0
Comments
-
you are connected to server and it returns you "No match found". this means that you tried to join randomly and server failed to find a game. and this is logical, because you probably did not create one0
-
When i first click the connect button i get the connection is FALSE, yet it jump into the next state where i can press button SEARCH, the next error comes when i press that button where is says is can not join room. If there is no existing room then the OnJoinFailed function is supposed to create a room.0
-
so, it looks like it connects, but you failed to create game, right?
please, check server logs0