Question about LAN
Please excuse my lack of knowledge of game networking, but I had a question about a game I'm working on that would be on a LAN. It will have max 7 people on it at a time and my manager sounds like he wants P2P for the back end of this game. I've been trying to comprehend all of this from documents, etc. so I apologize if this question is answer in the docs. I was wondering if PhotonNetwork can have one of the clients be the MasterServer or kind of mimic a P2P system. We don't want a standalone server, but rather the first person starting as the master server. Maybe I'm missing something here, but I can do this with Photon Network, right? I've just been trying to imitate the demo for the plugin and figure all of this out!