Error when a third guest tries to enter or when master client changes

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Reciving failed. SocketException: ConnectionReset
> UnityEngine:DebugReturn(DebugLevel, String) (at D:/Unity/FPS/Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1483)
ExitGames.Client.Photon.<>c_DisplayClass147_0:b_0()
ExitGames.Client.Photon.TPeer:DispatchincomingCommands()
PhotonHandler:Update() (at D:/Unity/FPS/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:156)


This is the error that arrives to the guest that try to enter in a room with 2 players or when a player try to enter in a room where the master client is changed

Comments

  • Hi ExagonGames,

    can please tell us what Unity and what PUN version you are currently using in your project? If you don't use the latest released version, you can also try updating them, maybe this fixes the error.
  • I'm using the last one version