Problem with player custom properties
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Hi,
PUN is excellent and everything so far has been pretty straight forward, but I am hitting an issue accessing other player custom properties and was wondering if anyone could give me a nudge in the right direction. Here is how I am setting the first player's username who creates the room:
When another player connects, I simply grab the other player's custom properties but when I tried to read the username it doesn't seem to be in the hashtable.
Any idea what could be going on here?
PUN is excellent and everything so far has been pretty straight forward, but I am hitting an issue accessing other player custom properties and was wondering if anyone could give me a nudge in the right direction. Here is how I am setting the first player's username who creates the room:
Pho.Hashtable playerProps = PhotonNetwork.player.customProperties;
playerProps.Add (UsernameKey.Value, username);
PhotonNetwork.Player.SetCustomProperties (playerProps);
When another player connects, I simply grab the other player's custom properties but when I tried to read the username it doesn't seem to be in the hashtable.
Pho.Hashtable otherPlayerProps = PhotonNetwork.otherPlayers[0].customProperties;
string otherPlayerUsername = otherPlayerProps[UsernameKey.Value]; // this is null
Any idea what could be going on here?
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