GameObject Jump or Slip From (0,0,0) When Instantiate

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Mir
Mir
Hi. I'm using PUN and having Slip-Problem.

My project is different one, but this YouTube 24:31 have same problem.

https://www.youtube.com/watch?v=AtzlbjhfoRQ&start=1470

When PhotonNetwork.Instatiate especially on Slave Client.

Can someone say me how to avoid this slip-problem?

gameObjectHeroInstance = (GameObject)PhotonNetwork.Instantiate(heroData[heroKind[j]], HeroWayPoint.path[j / 3][j % 3][0][0].transform.position, Quaternion.identity);

This is All the code about this.

I assume, when slave client instatiate, create where prefab position, then move or sync position?