Best way to send Trail Renderer over network?

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Hello everybody,

I was wondering if anybody knows the most efficient way of sending a trail renderer over the net so all other players will see and but more importantly be able to interact with it.

You see - currently in our game, the trail renderer is created with a polygon collider that if hit by other players - they die (think Tron).

Currently we are sending over the verts and tris of the polygon collider to send over the info but it is a lot of work and lagging a ton. We want to optimize how it is send but unsure what the best method is as we just started using Photon about 3 months ago.

Any help is much appreciated!

- Kas