how to sync or map animations in FPS game

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First let me say I have experience in network coding of multiplayer games, but this is my first time using bolt. I am working on an FPS game where the the FPS animations of the player will be different from the animations of a connected peer. I basically want to know how this is accounted for in bolt, and if there is any built in way to map animations or if this requires some scripting. I will have to map things like FPS_run animation to standard run animation, FPS shoot to shoot and so on. Any tips would be appreciated.

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  • Since there was no reply, I will share my solution. My player entity is instatiated on the server and control is handed over. For the local player, I just hide the meshes for my bolt entity prefab in the ControlGained event of the entity.