Multiplay, mechnaim based players.

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Hiya

So I currently have implemented multiple with mechanim based avatars.
I have the transfrom and animator viewers, as well as a view of my one component that uses the read/write streams

So far, most of it is working well. except mainly the jump. When I run about once I press jump, the player anim goes all glitchy, and only occasionally lifts off the ground.However I can see they should be jumping as another object attached to the player that has a viewer is going up and down. I suspect I have to send information that a remote player is "jumping" with certain vector, and add it (since that is what happens when the local player presses jump)?

Is there an example of when we should use discrete, continuous etc as options. For example when I had discrete on the "forward" its was laggy, but continuous is much smoother...but I presume that costs more in traffic.

THanks

-P