PUN not removing disconnected players

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Are there any known issues with photon not cleaning up players when a player disconnects? I'm running latest version as of 7-25-16 from unity asset store. I searched the forums and couldn't come up with anything.

Basically what is happening is I have a scene that players auto join a random room or create a room.

If one player leaves, then the disconnected players game object (a ship in this case) is controlled by the remaining player. So the only player in the room is controlling 2 ships at this point. If I rejoin with another game then there are 3 ships. Two being controlled by one player and the third by the last joined.

I looked into the clean cache options on room create as well as the auto clean player objects book set to true. Still same results. Any help would be appreciated. Thanks.

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