Buffered RPC For Specific Client
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Hi, I am using Photon Networking and I need some help with sending a buffered RPC to a specific client. I know I can send an RPC to one client by using “PhotonPlayer.Find (id)” as a photon target in the RPC call. But how will I go about buffering this, so that the player receives it when they get online?
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Comments
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Hi @solarwater,
Unfortunately this feature is not currently available.
Photon events in general (RPC in particular) will not be cached when target actors are specified.
This information is available in the "Cached Events" documentation page.0 -
Ah, okay. Thanks for letting me know.0
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You are welcome. I hope you manage to find a workaround.0