Lag problem when player connected

I didnt any change my project. Everything is working good on old version. But when I update my game Its too lag when other player connected?
I checked profiler on Unity3D photon dispatch incoming has used %82 cpu. Im using old version 1.3 photon.
Do you have any idea what can cause this lag problem.


  • Old version 1.3 Photon? Is this really years old?!

    Please do update ;)
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