Why does PhotonView use unreasonable network traffic?

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After i sensed lag in movement, decided to check problem. I used Photon Stats Gui to test messages rate sent or received by a photonView with the observe option "Unreliable on Change". This photonView is added to a prefab and observed transform.
When i join two player to new room, messages rate is about zero. but when instantiate the prefab, this rate will be about 17 in second that is not reasonable, because i dont change transform of the gameobject that is observed. The document about "Unreliable on Change" says:
Unreliable on Change: will check each update for changes. If all values stay the same as previously sent, one update will be sent as reliable and then the owner stops sending updates unless things change again.

See my screenshot below:
image

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