Failed to build for Windows Phone - "Failed to run serialization weaver with command"

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I'm currently building for Windows Phone and Unity fails at the very end on Photon3Unity3D.dll. All of my scripts compile, it packages up all of the assets and then in the last stage "Patching assemblies, stage one", it fails with the following error:

http://pastie.org/private/zxgayrkvx91znnazkicrg

Any ideas?

Max

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  • Tobias
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    Did you update to PUN v1.70 already? It has fixed .dll files, which are passing the Windows Store Certification.

    Can you check if you have .pdb or .mdb files in the Plugins\ folder? I think some of those might clash with the patching.

    Which Unity version and scripting backend do you use?