Additive Scene Loading

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We make use of additive scene loading in our game and are also making use of PhotonViews in the scene. The problem is that photon auto assigns ViewIDs to Scene views. If we load up two scenes additively both scenes will have a PhotonView that has a ViewID of 1 because of how Photon only checks the current scene for the PhotonViewIDs. Our use of additive scene loading is pretty core to our game loop that we use in every game we make. How should I deal with this issue?

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