Weird issue: can't join to an existing room

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I am using PUN v1.69 + Photon Cloud (JP region) and get a really weird issue as below:

I have 3 devices (A, B, C) that are being joined to a same room (TestRoom).
They are communicating to each others very well.
The issue comes with the connection lost.
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Let A the one is loosing connection.
When A disconnected from PhotonServer, B & C are notified with OnPhotonPlayerDisconnected(). This is OK.

After that, A try to reconnect and join to the old room (TestRoom). At this time, A can not join to that room. It get a error code (32758) with message:"Game does not exist".

This is weird because B & C are still in that room and their communication is really good.
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I use an iPod 5, an iPhone 6+ and the unity editor to test this.

Do you guys have any suggestion for me on this case???
It took me too much of time :neutral:

Comments

  • vadim
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    What is in the room list when A reconnects to a lobby? Does it depends on platform A runs on?
    Did you try same thing with 3 clients on same platform (like 3 instances of standalone PC app)? What about 2 clients?
  • oo16oo
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    I figured it out. Thank you very much