Room is kept open by bot!
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I made spaceships and Instantiated them with: PhotonNetwork.InstantiateSceneObject
Now every time I enter the room I am not the master and there is a dead enemy in there that doesn't go away!!
Now every time I enter the room I am not the master and there is a dead enemy in there that doesn't go away!!
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Can you provide more details? What is the exact scenario to reproduce this? What is in player list when you join a room?
If room stays open when all left, that may be due to PlayerTtl room option set when room is created.0