Friends list (simple Q.)

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Hi guys,

Really simple q. I see the friends list works only within Lobby. This works fine in my code. As soon as a player joins a room they disappear from the friends online list. Question is:

Should a player in the lobby be able to see which rooms their friends are in? If so, any idea what I'm doing wrong as everything works fine (can see eachother online) when both players are in the lobby.

Comments

  • strikky
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    No matter, traced the code and it seemed like the userId auth value I wanted wasn't being pushed within OpAuthenticate, despite having set PhotonNetwork.playerName as expected.

    By setting:

    PhotonNetwork.AuthValues = new AuthenticationValues(aa.instance.ppplayerName);

    It's all working as it should.
  • vadim
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    Hi,

    This looks like known issue which is fixed but the fix is not released yet.
    Nevertheless, thanks for the report and solution.