iOS BitCode support?

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Hi,
We are still experiencing Bitcode compilation error when using Pun 1.66:
Assets/Plugins/ios/libPhotonSocketPlugin.a(EnetConnect.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture armv7

Is there any plan for PUN to support Bitcode any time soon?

Comments

  • xenonii
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    @Tobias Any update on this?
  • Tobias
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    Sorry. We missed this topic.
    We didn't plan to do so but if it's keeping everyone from building, we would update the lib, of course.

    Are you using Unity 4.x?

    If you switched to 5.x, you don't need the native library anymore. You could delete all Photon*.* files in Assets\Plugins\ and re-import the package from the Asset Store. Then you're using a pure C# solution, which is covered by Unity 5.x right now.
  • xenonii
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    Using 5.x

    Thanks for the explanation.