Issue with ai and scene loading.

Options
my games set up so that when you join a room its the main scene which then loads a level additive in the first scene which works fine problem is now lets say the master server changes to another scene and unloads the previous scene and loads in the new level additive. now any ai in the previous scene will then fall thru the ground even if a client has the level loaded in since i have to spawn the ai over the network they would still show but in order to sync the ai across the network all there movements have a isMaterclient check on there movements. is there any work around on this or does any one have any ideas on how to solve this issue when using multiple scenes and ai?

Comments

  • invayne
    Options
    no one has nay ideas on this not even any photon staff?
  • invayne
    Options
    Bump in hopes of some kind of support for something i paid for....
  • invayne
    invayne
    edited March 2016
    Options
    some of the worst support ever i tell ya...... not a single photon dev could answer a question this is just dumb 5 days and no assistance or even a word from photon devs saying its possible or not.