Callback for Joining a Room when Client is Not Master

Options
Hi,

Is there any callback for User when he connects to a Room.

When i create a Room. On Room Creation I get a Callback for OnJoinedRoom.
Here i check which room to Join from Player Properties. (Master Client)

I have already set PhotonNetwork.automaticallySyncScene = true; so that it sync a Scene when some one joins a room.

Now i want join room from Other machine, It automatically loads map related to Room.

My Question is : There is a small amount of delay when Photon Sync Room. At this place i want to show a Image of Loading .
Where to get a callback when photon ties to Sync Map from Server.

Thanks in Advance

Regards
Unity Learner

Comments

  • vadim
    Options
    Hi,

    You can find all available callbacks in IPunCallbacks interface in PhotonClasses.cs