Callback for Joining a Room when Client is Not Master
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Hi,
Is there any callback for User when he connects to a Room.
When i create a Room. On Room Creation I get a Callback for OnJoinedRoom.
Here i check which room to Join from Player Properties. (Master Client)
I have already set PhotonNetwork.automaticallySyncScene = true; so that it sync a Scene when some one joins a room.
Now i want join room from Other machine, It automatically loads map related to Room.
My Question is : There is a small amount of delay when Photon Sync Room. At this place i want to show a Image of Loading .
Where to get a callback when photon ties to Sync Map from Server.
Thanks in Advance
Regards
Unity Learner
Is there any callback for User when he connects to a Room.
When i create a Room. On Room Creation I get a Callback for OnJoinedRoom.
Here i check which room to Join from Player Properties. (Master Client)
I have already set PhotonNetwork.automaticallySyncScene = true; so that it sync a Scene when some one joins a room.
Now i want join room from Other machine, It automatically loads map related to Room.
My Question is : There is a small amount of delay when Photon Sync Room. At this place i want to show a Image of Loading .
Where to get a callback when photon ties to Sync Map from Server.
Thanks in Advance
Regards
Unity Learner
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Comments
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Hi,
You can find all available callbacks in IPunCallbacks interface in PhotonClasses.cs
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