Photon animation speed
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I am sorry for my English. My question is,
In my screen i can see that slowing down the animation but other players can not see. What is my fault?
In my screen i can see that slowing down the animation but other players can not see. What is my fault?
Animator anim;
int playerID;
void OnTriggerEnter(Collider other){
if(other.gameObject.CompareTag("LuckyBox")){
if(playerID==1){
GetComponent<PhotonView>().RPC("animSpeed",PhotonTargets.AllBuffered,null);
}
}
}
void Start () {
playerID = PhotonNetwork.player.ID;
anim =photonView.GetComponent<Animator>();
}
[PunRPC]
void animSpeed(){
anim.speed=0.5f;
}
0
Comments
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Log RPC calls to make sure that they get called on all clients for proper objects. If they do, something wrong with 'anim' reference probably.0