How to remove SceneObjects when they are destroyed as a child?

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Hello!

In the game I am making, I am child-ing a scene object to a networked non scene object item and when the parent gets destroyed they children scene object get destroyed and not removed from the buffer.

I tried sending a destroy in OnDestroy and other things like that but it never sends because either the player is leaving the room or quitting the game.

Any ideas on what to try would help,

Thanks a lot!

@Tobias and @vadim or anyone else!