Sending messages via p2p rather than server

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Hi,

I was just wondering if there was a way of sending certain messages directly to other players in the room and not via the server. Our game has a particular mechanic that desyncs easily and we are trying to minimize this.

Any help is appreciated.

Comments

  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Harvey,

    It is not possible with Photon to bypass server(s). Maybe it is the case with Bolt.
  • Harvey
    Harvey
    edited February 2016
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    Thanks for the reply.

    It's unfortunate that's not possible with photon and I've not heard the best things about bolt. even just testing, RPCs take around .12 seconds to be received by other clients, though our ping is inflated to ~60 ms thanks to vdsl2, so hopefully it wont be too much worse in other locations on more gaming friendly connections.