Heavy lag spike for other players after instantiating photon object.

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Hi,

I have a problem with my game.

After instantiating an object with PhotonNetwork.Instantiate(); Other clients recieve a major lag spike on their system. And it sometimes even crashes their systems. I am connecting with 4 players to a room.

I havn't found out what is causing these major lag spikes and I have no idea what kind of information I need to upload here to give you more of a clue as to what is happening.

ps: I also can't instantiate my objects whenever I change the group parameter of the Instantiate function to anything other than 0.

Any and all information is helpfull.

regards,

Dan