Heavy lag spike for other players after instantiating photon object.
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Hi,
I have a problem with my game.
After instantiating an object with PhotonNetwork.Instantiate(); Other clients recieve a major lag spike on their system. And it sometimes even crashes their systems. I am connecting with 4 players to a room.
I havn't found out what is causing these major lag spikes and I have no idea what kind of information I need to upload here to give you more of a clue as to what is happening.
ps: I also can't instantiate my objects whenever I change the group parameter of the Instantiate function to anything other than 0.
Any and all information is helpfull.
regards,
Dan
I have a problem with my game.
After instantiating an object with PhotonNetwork.Instantiate(); Other clients recieve a major lag spike on their system. And it sometimes even crashes their systems. I am connecting with 4 players to a room.
I havn't found out what is causing these major lag spikes and I have no idea what kind of information I need to upload here to give you more of a clue as to what is happening.
ps: I also can't instantiate my objects whenever I change the group parameter of the Instantiate function to anything other than 0.
Any and all information is helpfull.
regards,
Dan
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