Connection Issue(Unable to Join the Server)
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Hello,
I am working on one of the Real Time Game. I am trying to connect my Game with Server to create a Room. But it is not working most of the time when i am using my Ethernet. If i tried the same thing with WIFI connection or any other Hot Spot connection it is working fine. Is there any specific network issue or some other issue like number of hits with same I.P. Please let me know the issue.
Thanks,
Ankush
I am working on one of the Real Time Game. I am trying to connect my Game with Server to create a Room. But it is not working most of the time when i am using my Ethernet. If i tried the same thing with WIFI connection or any other Hot Spot connection it is working fine. Is there any specific network issue or some other issue like number of hits with same I.P. Please let me know the issue.
Thanks,
Ankush
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Comments
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Hi,
What's in logs? Client can't connect or disconnects shortly after connection? Disconnection reason? What is the client state before disconnection?
No limitations on hits with same IP. Probably something wrong with your wired network. Make sure that client traffic does not exceeds your network bandwidth
Photon uses ports 9090-9093 for websockets and 19090-19093 for secure websockets (assuming that you use Photon cloud).
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Yes I am using Photon Cloud Server
Log for the Game is:-
UnityEngine.Debug:Log(Object)
RandomMatchMaker:Start() (at Assets/Scripts/RandomMatchMaker.cs:11)
Check Details of Network -->>ConnectingToNameServer
UnityEngine.Debug:Log(Object)
RandomMatchMaker:OnGUI() (at Assets/Scripts/RandomMatchMaker.cs:19)
OnStatusChanged: TimeoutDisconnect
UnityEngine.Debug:Log(Object)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1529)
ExitGames.Client.Photon.EnetPeer:SendOutgoingCommands()
ExitGames.Client.Photon.PhotonPeer:SendOutgoingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:145)
OnStatusChanged: Disconnect
UnityEngine.Debug:Log(Object)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1529)
ExitGames.Client.Photon.EnetPeer:Disconnect()
ExitGames.Client.Photon.PhotonPeer:Disconnect()
NetworkingPeer:Disconnect() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:468)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1717)
ExitGames.Client.Photon.EnetPeer:SendOutgoingCommands()
ExitGames.Client.Photon.PhotonPeer:SendOutgoingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:145)
Check Details of Network -->>PeerCreated
UnityEngine.Debug:Log(Object)
RandomMatchMaker:OnGUI() (at Assets/Scripts/RandomMatchMaker.cs:19)
Initially when i start the Game in the morning first time it works fine but it runs one or two times in a day. After that it didn't work.
When i make my Phone Hotspot or run it on some WiFi it works fine.
What is the issue. Can you please tell me?
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Looks like wrong forum. Moving to PUN.
Ports are 5055-5058 in this case
Sorry, it's impossible to diagnose your network via Unity log.0