Strange error client stays on masterserver

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Hello I've been getting this error and i cant fix it :neutral:


createGame failed, client stays on masterserver: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {}.
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/_IMPORTED/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:170)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/_IMPORTED/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:802)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/_IMPORTED/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:952)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/_IMPORTED/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:76)

Comments

  • Yanko
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    well i did not change anything and the error is not there lol