In Real Time Multiplayer simultaneous join room is not occurred between two players
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I'm trying to connect two players to join the room, both of them creating different rooms. In this case any of the player should create room and other must join the room not to create the room
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Call PhotonNetwork.CreateRoom("roomname") on 1st client and PhotonNetwork.JoinRoom("roomname") on 2nd. Both clients should be connected to the master server before doing calls0