Collision Jittering On Remote Clients

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Hey guys,

I'm trying to solve a problem where when one of my units is touching another unit's collider (on a remote client), the two characters "jitter" back and forth, as if the collision system can't settle down, or detect that the unit has come to a stop.

The game object on the client that "owns" the object is just fine (and the physics calculates correctly etc), but the cloned object on any remote client apparently can't deduce what the physics is supposed to be and the oscillation begins.

Does anyone have any ideas on how to settle down gameobjects, even if they're colliders are constantly touching?

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  • vadim
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    isKinematic should be set to true for objects owned by other players.
    Look at DemoBoxes\OnAwakePhysicsSettings.cs script.