How to set the broadcast option for the OpSetProperties to "on"
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How to set the broadcast settings for the OpSetProperties to true so that the EventCode.PropertiesChanged is being called?
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OpSetPropertiesOfRoom isn't calling the EventCode.PropertiesChanged even though in the SDK opParameters.Add(ParameterCode.Broadcast, true); is being passed.. so I'm not sure whats happening.
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PUN does not have such thing as EventCode.PropertiesChanged.
OnPhotonCustomRoomPropertiesChanged message fired on room properties change and OnPhotonPlayerPropertiesChanged on player's0