RPCs AllBufferedViaServer
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Hello!
I am having an issue with my rpcs. I have coins that are placed in the map by the MasterClient via a RPC. The MasterClient sends this RPC with the mode AllBufferedViaServer. However, if the MasterClient disconnects, and connects back, my coins are not placed (the rpc is never received). I thought that AllBufferedViaServer would send all the rpcs to the newly connected players. Maybe I am doing something wrong, do you have an idea?
Thanks a lot,
- Sam
I am having an issue with my rpcs. I have coins that are placed in the map by the MasterClient via a RPC. The MasterClient sends this RPC with the mode AllBufferedViaServer. However, if the MasterClient disconnects, and connects back, my coins are not placed (the rpc is never received). I thought that AllBufferedViaServer would send all the rpcs to the newly connected players. Maybe I am doing something wrong, do you have an idea?
Thanks a lot,
- Sam
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Comments
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have exactly same problem. see post: PhotonTargets.AllBufferedViaServer not for master switch
which I posted yesterday. If I find anything will let you know.0 -
Thanks. If this is not how Photon works, I'll have to resend the rpcs with the newly assigned master client. That's sad though because I have this design for more than my coins...0
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