How to load the same random level for all players?

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zigglr
zigglr
I managed to solve this issue by using PhotonNetwork.LoadLevel

However, now I am wondering if there is an option to use PhotonNetwork.LoadLevelAsync? Thanks

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  • Tobias
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    At the moment, it's not supported to load the level async.
    You might be able to change the code in PUN do to that. Let us know if you figure this out.