WebGl Ping Issue

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Hello,

Yesterday i was playing a bit with the WebGL and the ping is very higer than in web player.
In Web Player i get 20/30 in europe and 100/110 in usa but in WebGL i get a spike at 200 when i connect in europe and then after a few seconds i got 110/120 in and more than 200 in usa.

Any idea?

Than you.

Comments

  • vadim
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    Hi,
    When minimum rtt required, UDP protocol should be used in Photon client. But this is impossible in WebGL since it allows only websocket connections which are much slower.
    In my tests with local server and PUN client on same machine, tcp and udp rtts are about 0 whereas websocket's ~100. So i guess 100 is what websocket overhead takes.
  • rokawar
    rokawar ✭✭
    edited November 2015
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    Hi,
    Thank you for the information.