Every player is a Master Client
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Malekius
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The master client is supposed to instantiate photon views when the room scene starts but unfortunately
every player in the room returns true for isMasterClient check. Whenever a player joins duplicated gameobjects are made.
When I use InstantiateSceneObject then clients only see their own objects
What should I do?
every player in the room returns true for isMasterClient check. Whenever a player joins duplicated gameobjects are made.
When I use InstantiateSceneObject then clients only see their own objects
What should I do?
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