Bullet question

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Hi,

I'm making a shooter game and not sure how to do bullets in Photon.

I want to prevent syncing transform component across the network for A) My bullets move very fast B) Want to have less load on network since there are many bullets in my game.


But I want to see the bullets moving across the network as players can dodge them.

I want to do bullets as "fire and forget", so I want to have a call on all clients that a bullet is fired at this location and sync all it's variables with it so it will behave the same on other clients as well.

How can I achieve this in Photon?

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