I can't connect to the server.
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Whenever I run the game, it doesn't connect. Here's my code:
The above print lines print "Connecting: true" and "Connected: false" to the console..
The game never calls OnJoinedLobby or OnJoinedRoom, I don't get the prints in the console
I have the Photon View Script on my game object.
This script is attached to an empty game object.
I have my appID in the PhotonServerSettings
I appreciate the help. And I'm sorry if this has been posted before, or if it's something stupid. I couldn't find an answer.
using UnityEngine;
using System.Collections;
public class NetManager : MonoBehaviour
{
public Transform spawnPoint;
void Start () {
PhotonNetwork.ConnectUsingSettings("0.1");
print("Connecting: " + PhotonNetwork.connecting);
print("Connected: " + PhotonNetwork.connected);
}
void OnJoinedLobby()
{
RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 4 };
PhotonNetwork.JoinOrCreateRoom("RBG", roomOptions, TypedLobby.Default);
print("Lobby Joined");
}
void OnJoinedRoom()
{
PhotonNetwork.Instantiate("Player", spawnPoint.position, spawnPoint.rotation, 0);
print("Room Joined");
}
}
The above print lines print "Connecting: true" and "Connected: false" to the console..
The game never calls OnJoinedLobby or OnJoinedRoom, I don't get the prints in the console
I have the Photon View Script on my game object.
This script is attached to an empty game object.
I have my appID in the PhotonServerSettings
I appreciate the help. And I'm sorry if this has been posted before, or if it's something stupid. I couldn't find an answer.
0
Comments
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What is in Unity log?
Do PUN demos work for you with your app id?0 -
Yes, the Demos work just fine. I think I actually just fixed it. It messed up the import. I deleted the files from my project and reimported them. It seems to be working fine now..0