Memory Game turn-based example not working for me (PlayFab, Unity 4.6.6f2)

richjoslin
edited July 2016 in DotNet
I added my app ID (generated from PlayFab), ran the game, and submitted a username, and this error is returned:
OperationResponse 230: ReturnCode: 32755 (Failed to parse token from request). Parameters: {} Server: NameServer Address: ns.exitgames.com:5058
UnityEngine.Debug:Log(Object)
MemoryGameClient:DebugReturn(DebugLevel, String) (at Assets/Demo/MemoryGameClient.cs:181)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/PhotonLoadbalancingApi/LoadBalancingClient.cs:1895)
MemoryGameClient:OnOperationResponse(OperationResponse) (at Assets/Demo/MemoryGameClient.cs:114)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Service() (at Assets/PhotonLoadbalancingApi/LoadBalancingClient.cs:730)
MemoryGui:Update() (at Assets/Demo/MemoryGui.cs:174)

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