Sync high-speed objects
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Hi,
what do you suggest in order to sync high-speed objects and their interactions?
For example, consider a popular Steam game, Lethal League.
https://www.youtube.com/watch?v=dLlDf0L7bvQ
It has a ball that move at very high speed, and players must be able to hit it during its motion.
How can we handle a similar situation in Photon?
Thanks a lot,
Devis
what do you suggest in order to sync high-speed objects and their interactions?
For example, consider a popular Steam game, Lethal League.
https://www.youtube.com/watch?v=dLlDf0L7bvQ
It has a ball that move at very high speed, and players must be able to hit it during its motion.
How can we handle a similar situation in Photon?
Thanks a lot,
Devis
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Comments
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Any idea?0
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hi.
I can't answer at the moment, being sure unite and then on vacation, sorry.
you can try to describe your problem in another way or maybe you have to figure out a solution for a problem others avoid...
sorry,
Tobias0 -
try to use interpolation and prediction, those are what i used, i've seen people on youtube develop racing game using photon, so i suppose its possible0
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Hi @Devis, I have tried in the past with interpolation and prediction but did not have much success what I get in that time was a laggy/jerky ball movement in high speed.
I asked Tobias in here http://forum.photonengine.com/discussion/6323/photon-pong-game#latest
If you can get a good result please post in here or or tell me if I can help. I am interested also.
Regards,0 -
Ok. It would be great if someone could describe a valid technique to apply in this case.
Devis0