Sync high-speed objects

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Hi,

what do you suggest in order to sync high-speed objects and their interactions?

For example, consider a popular Steam game, Lethal League.

https://www.youtube.com/watch?v=dLlDf0L7bvQ

It has a ball that move at very high speed, and players must be able to hit it during its motion.

How can we handle a similar situation in Photon?

Thanks a lot,

Devis

Comments

  • Devis
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    Any idea?
  • hi.
    I can't answer at the moment, being sure unite and then on vacation, sorry.
    you can try to describe your problem in another way or maybe you have to figure out a solution for a problem others avoid...
    sorry,
    Tobias
  • mrwayne
    mrwayne
    edited September 2015
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    @devis, you can't synchronize so fast the ball in photon :'( photon cannot handle/sync elements in high speed
  • try to use interpolation and prediction, those are what i used, i've seen people on youtube develop racing game using photon, so i suppose its possible
  • Devis
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    @mrwayne , what do you mean? Maybe Photon hasn't a built-in support for high speed objects, we can try to write that support ourself. I'm searching for valid techniques in order to achieve that kind of synchronization.
  • mrwayne
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    Hi @Devis, I have tried in the past with interpolation and prediction but did not have much success :/ what I get in that time was a laggy/jerky ball movement in high speed.

    I asked Tobias in here http://forum.photonengine.com/discussion/6323/photon-pong-game#latest
    If you can get a good result please post in here or or tell me if I can help. I am interested also.

    Regards,
  • Devis
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    Ok. It would be great if someone could describe a valid technique to apply in this case.

    Devis