Sync animations

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Hi,

In our game we are trying to handle character using Mecanim and Mecanim State Behaviour for logic. We are using PhotonAniamtorView to synchronize parameters (and state consequentially),

In a case of lag, it s possible that we lose some data and this can generates an inconsistent state (on client I can remain freeze in a state). There' s a way to synchronize animator and be sure that, on packet loss, the state will be consistent?

Thanks.

Andrea.

Comments

  • vadim
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    Hi,

    Did you try to change 'Observe option' of PhotonView component of character prefab?