Connection Timing Out When Sending RPCs

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I'm having problems with the connection timing out.

I have 2 mobile devices on the same wifi network. When the player connects to the master client, the master client sends RPCs and one or other, or both, of the devices will time out and lose the connection. I've tried to reduce network traffic to help them stay connected. At the moment the RPCs are sent approximately 4 times per second, each one containing an array of 200 - 500 Vector3s. This can happen for 30s.

Is this too much? Should I split it up into smaller amounts? Do it less frequently? More frequently with smaller amounts? What should I normally expect to be able to send to a player?

Comments

  • Tobias
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    You should try sending less and see if that helps.
    It's very well possible that this is too much for your clients but it's hard to tell, cause we don't know much about your WiFi or other networking environment. This might sound like a lazy response but actually networking is one of the topics where you need to get first hand experience, so: Please experiment!