PhotonView On BONES?

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Hey guys, how do I go about putting a PhotonView on bones of a character?

It's a small FPS Game I'm making for a client, and can't seem to wrap my head around the error I keep getting which is -

("The Observed Monobehavior (mixamorig:Spine) of this PhotonView does not Implement OnPhotonSerializeView()! ")

Now I put a Photon View and a Photon Transform View.
I have put the (Photon Transform View & the transform into the Photon View Slot to watch).
Is this because this is a Bone(Gizmo) and not real geometry?


I can't seem to figure out what else to do.
The only reason I'm doing this is so the third person model actually looks up and down as the player actually looks up and down.

Alright, any help would be appreciated guys!
Thanks!

Comments

  • Tobias
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    It's overkill to put PhotonViews on Bones. They should be animated and you won't have the precise timing to get your movements smooth if they come from another client.
    Send the value that drives looking up and down, not the result of it.