Plan for PUN now or wait
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Hi,
I thinking of having a two player option in my game, a simple racer-type game, and I was wondering would it be considered difficult to integrate PUN into a project further in development or should integration be planned for at the start?
I know this is a general-type of question, but at the moment I'm not sure if I want the two-player option and I would like to leave the decision until something is up and running.
Thanks
I thinking of having a two player option in my game, a simple racer-type game, and I was wondering would it be considered difficult to integrate PUN into a project further in development or should integration be planned for at the start?
I know this is a general-type of question, but at the moment I'm not sure if I want the two-player option and I would like to leave the decision until something is up and running.
Thanks
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Comments
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As you start now, you should plan for multiplayer. It's essential to handle input in a way that it only applies to one car and that it could be sent to the other player(s).
It also makes a lot of sense to experiment a lot with the whole multiplayer topic. Prototype and test.
As always, that's just some opinion, too. It depends on how you work and your game, etc.0