Plan for PUN now or wait

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Hi,

I thinking of having a two player option in my game, a simple racer-type game, and I was wondering would it be considered difficult to integrate PUN into a project further in development or should integration be planned for at the start?

I know this is a general-type of question, but at the moment I'm not sure if I want the two-player option and I would like to leave the decision until something is up and running.

Thanks

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  • Tobias
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    As you start now, you should plan for multiplayer. It's essential to handle input in a way that it only applies to one car and that it could be sent to the other player(s).
    It also makes a lot of sense to experiment a lot with the whole multiplayer topic. Prototype and test.

    As always, that's just some opinion, too. It depends on how you work and your game, etc.