Ports used on the client
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Hi.
What ports need to be open on the client (Windows standalone) when using PUN and the Photon cloud? (We don't have our own server.) I found a list of ports that are used by the various services in the docs, but not sure I'm interpreting everything correctly so I wanted to ask here. Maybe I'm just goofy and missed the obvious.
Thanks.
What ports need to be open on the client (Windows standalone) when using PUN and the Photon cloud? (We don't have our own server.) I found a list of ports that are used by the various services in the docs, but not sure I'm interpreting everything correctly so I wanted to ask here. Maybe I'm just goofy and missed the obvious.
Thanks.
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Comments
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Hi,
You need "Purpose Photon Realtime and Photon Turnbased" column of http://doc.exitgames.com/en/realtime/cu ... rt-numbers table.
According to the table, ports required for PUN:
UDP: 5055, 5056, 5058
TCP: 4530, 4531, 4533
websockets: 9090, 9091, 9093
secure websockets: 19090, 19091, 190930 -
Thanks!0