[2D] Top-down game synchronization
Options
3gogames
✭
Hi,
we're developing a 2D top-down game (like The Binding of Isaac, for example - http://it.wikipedia.org/wiki/The_Binding_of_Isaac).
Character movement is very simple. We've a PlayerController.cs script that every frame set character's rigidbody speed to
inputAxis * maxSpeed
Our Rigidbody2D has fixedAngle, 0 drag and 0 gravity applied.
Can you suggest a reliable method for character synchronization? We've tried to follow this tutorial: http://doc.exitgames.com/en/pun/current/tutorials/d-jump-and-run but in that example the position interpolation is disabled and when you continuously change direction the result isn't smooth.
Thanks,
Devis
we're developing a 2D top-down game (like The Binding of Isaac, for example - http://it.wikipedia.org/wiki/The_Binding_of_Isaac).
Character movement is very simple. We've a PlayerController.cs script that every frame set character's rigidbody speed to
inputAxis * maxSpeed
Our Rigidbody2D has fixedAngle, 0 drag and 0 gravity applied.
Can you suggest a reliable method for character synchronization? We've tried to follow this tutorial: http://doc.exitgames.com/en/pun/current/tutorials/d-jump-and-run but in that example the position interpolation is disabled and when you continuously change direction the result isn't smooth.
Thanks,
Devis
0
Comments
-
Same topic discussed here I guess viewtopic.php?f=17&t=6158&p=23483&hilit=The_Binding_of_Isaac0