Optimizing , reducing bandwidth usage

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Hello.
For some reason , while I just send 2 rpc containing A vector3 and an int , the bandwidth usage is starting from 1k bytes and reaches 7k bytes in no time , the usage is too high taking in account only 2 rpcs being active .
I dont understand why the usage increases by time, since the values sent are the same.

Any ideas how to optimize this?

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  • Alright then , I guess no one is that smart to know how to do it , I ll try to find a way myself.
  • Tobias
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    It depends on so many factors that it's near impossible to help aside from the general advice. You know those, I assume.
    For fun, add the PhotonStatsGui component into your game and have a look at the messages. Are those what you expect (1 msg for outgoing RPC and one per incoming)?