System.InvalidOperationException' occurred in Photon3Unity3D
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supadev
✭
Hello!
In our Windows Store Build, we get an exception 50% of the time when trying to join or create a room. It happens after calling create/join a room, just hangs there, still connected to master server but not in a room.
We also don't get any of the photon failed to create/join room callbacks, so we have no idea when this happens.
When running attached to debugger, we hit this exception when it happens: System.InvalidOperationException' occurred in Photon3Unity3D.DLL.
We don't have the .PDB to look at symbols for the Store build so have no idea where this is happening. Looking at the Disassembly it *might* point to here: ExitGames.Client.Photon.SocketTcpNetFxCore.OnReceiveCompleted(Windows.Foundation.IAsyncOperation<uint>, Windows.Foundation.AsyncStatus)
How can we fix this?
Thanks!
In our Windows Store Build, we get an exception 50% of the time when trying to join or create a room. It happens after calling create/join a room, just hangs there, still connected to master server but not in a room.
We also don't get any of the photon failed to create/join room callbacks, so we have no idea when this happens.
When running attached to debugger, we hit this exception when it happens: System.InvalidOperationException' occurred in Photon3Unity3D.DLL.
We don't have the .PDB to look at symbols for the Store build so have no idea where this is happening. Looking at the Disassembly it *might* point to here: ExitGames.Client.Photon.SocketTcpNetFxCore.OnReceiveCompleted(Windows.Foundation.IAsyncOperation<uint>, Windows.Foundation.AsyncStatus)
How can we fix this?
Thanks!
0
Comments
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Also, we have tried to time delay the creation and it didn't help. This is on v1.5020
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Can you please check if you set your client's "Capabilities" and have a check at "InternetClient"?
This could be related. It's in the "Publishing settings" for Win 8.0