Use PUN without the UnityEditor

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Hello!

I'm wanted to add mulitplayer support to a game which currently has no mulitplayer. Is there a way to use all of PUNs functions without adding it to the UnityEditor? So just manually by code? I tried to use the Photon3Unity3D.dll but it doesn't seems to have all functions. If it isn't possible at all, do you know any other way to do this. (Except using the build in Unity Networking)

Comments

  • vadim
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    Hi,

    If you mean manual object creation then check the "Gain more control: Manually instantiate" section of http://doc-api.exitgames.com/en/pun/cur ... iateManual
  • Tobias
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    Not a single reason comes to my mind why you shouldn't "add PUN to the Editor". Can you elaborate?
    If you want a "all coding" API, use the Photon Unity SDK from our download page. It's just an api without components, etc. You will need the dll and the LoadBalancingAPI to get a Photon Cloud compatible basis.